SetString
Sets the string value of a console variable.
Note: The replicate and notify params are only relevant for the
original, Dark Messiah, and Episode 1 engines. Newer engines
automatically do these things when the convar value is changed.
native void SetString(const char[] value, bool replicate = false, bool notify = false)
Parameters
const char[] value
New string value.
bool replicate
If set to true, the new convar value will be set on all clients.
This will only work if the convar has the FCVAR_REPLICATED flag
and actually exists on clients.
bool notify
If set to true, clients will be notified that the convar has changed.
This will only work if the convar has the FCVAR_NOTIFY flag.
Return Value
void