Method Maps1
SymbolDescription
Event
Enumerations1
SymbolDescription
EventHookModeEvent hook modes determining how hooking should be handled
Type Sets1
SymbolDescription
EventHookHook function types for events.
Functions16
SymbolDescription
CancelCreatedEventCancels a previously created game event that has not been fired.
CreateEventCreates a game event to be fired later. The Handle should not be closed via CloseHandle(). It must be closed via event.Fire() or event.Cancel().
FireEventFires a game event. This function closes the event Handle after completing.
GetEventBoolReturns the boolean value of a game event's key.
GetEventFloatReturns the floating point value of a game event's key.
GetEventIntReturns the integer value of a game event's key.
GetEventNameRetrieves the name of a game event.
GetEventStringRetrieves the string value of a game event's key.
HookEventCreates a hook for when a game event is fired.
HookEventExCreates a hook for when a game event is fired.
SetEventBoolSets the boolean value of a game event's key.
SetEventBroadcastSets whether an event's broadcasting will be disabled or not. This has no effect on events Handles that are not from HookEvent or HookEventEx callbacks.
SetEventFloatSets the floating point value of a game event's key.
SetEventIntSets the integer value of a game event's key. Integer value refers to anything that can be reduced to an integer. The various size specifiers, such as "byte" and "short" are still integers, and only refer to how much data will actually be sent over the network (if applicable).
SetEventStringSets the string value of a game event's key.
UnhookEventRemoves a hook for when a game event is fired.