| CancelCreatedEvent | Cancels a previously created game event that has not been fired. |
| CreateEvent | Creates a game event to be fired later.
The Handle should not be closed via CloseHandle(). It must be closed via
event.Fire() or event.Cancel(). |
| FireEvent | Fires a game event.
This function closes the event Handle after completing. |
| GetEventBool | Returns the boolean value of a game event's key. |
| GetEventFloat | Returns the floating point value of a game event's key. |
| GetEventInt | Returns the integer value of a game event's key. |
| GetEventName | Retrieves the name of a game event. |
| GetEventString | Retrieves the string value of a game event's key. |
| HookEvent | Creates a hook for when a game event is fired. |
| HookEventEx | Creates a hook for when a game event is fired. |
| SetEventBool | Sets the boolean value of a game event's key. |
| SetEventBroadcast | Sets whether an event's broadcasting will be disabled or not.
This has no effect on events Handles that are not from HookEvent
or HookEventEx callbacks. |
| SetEventFloat | Sets the floating point value of a game event's key. |
| SetEventInt | Sets the integer value of a game event's key.
Integer value refers to anything that can be reduced to an integer.
The various size specifiers, such as "byte" and "short" are still
integers, and only refer to how much data will actually be sent
over the network (if applicable). |
| SetEventString | Sets the string value of a game event's key. |
| UnhookEvent | Removes a hook for when a game event is fired. |