Method Maps1
SymbolDescription
ArrayStack
Functions10
SymbolDescription
CreateStackCreates a stack structure. A stack is a LIFO (last in, first out) vector (array) of items. It has O(1) insertion and O(1) removal. Stacks have two operations: Push (adding an item) and Pop (removes items in reverse-push order). The contents of the stack are uniform; i.e. storing a string and then retrieving it as an integer is NOT the same as StringToInt()! The "blocksize" determines how many cells each slot has; it cannot be changed after creation.
GetStackBlockSizeReturns the blocksize the stack was created with.
IsStackEmptyChecks if a stack is empty.
PopStackPops a value off a stack, ignoring it completely.
PopStackArrayPops an array of cells from a stack.
PopStackCellPops a cell value from a stack.
PopStackStringPops a string value from a stack.
PushStackArrayPushes a copy of an array of cells onto the end of a stack. The cells are pushed as a block (i.e. the entire array takes up one stack slot), rather than pushing each cell individually.
PushStackCellPushes a value onto the end of the stack, adding a new index. This may safely be used even if the stack has a blocksize greater than 1.
PushStackStringPushes a copy of a string onto the end of a stack, truncating it if it is too big.