Enumerations2
SymbolDescription
SDKHookType
UseType
Type Sets1
SymbolDescription
SDKHookCB
Defines38
SymbolDescription
DMG_ACIDtoxic chemicals or acid burns
DMG_AIRBOATHit by the airboat's gun
DMG_ALWAYSGIBwith this bit OR'd in, any damage type can be made to gib victims upon death.
DMG_BLASTexplosive blast damage
DMG_BLAST_SURFACEA blast on the surface of water that cannot harm things underwater
DMG_BUCKSHOTnot quite a bullet. Little, rounder, different.
DMG_BULLETshot
DMG_BURNheat burned
DMG_CLUBcrowbar, punch, headbutt
DMG_CRITTF2 crits and minicrits
DMG_CRUSH
DMG_DIRECT
DMG_DISSOLVEDissolving!
DMG_DROWNDrowning
DMG_DROWNRECOVERdrowning recovery
DMG_ENERGYBEAMlaser or other high energy beam
DMG_FALLfell too far
DMG_GENERICgeneric damage was done
DMG_HALF_FALLOFF50% damage falloff
DMG_IGNITEIgnite victim
DMG_NERVEGASnerve toxins, very bad
DMG_NEVERGIBwith this bit OR'd in, no damage type will be able to gib victims upon death
DMG_NOCLOSEDISTANCEMODDon't do damage falloff too close
DMG_PARALYZEslows affected creature down
DMG_PHYSGUNHit by manipulator. Usually doesn't do any damage.
DMG_PLASMAShot by Cremator
DMG_POISONblood poisoning - heals over time like drowning damage
DMG_PREVENT_PHYSICS_FORCEPrevent a physics force
DMG_RADIATIONradiation exposure
DMG_RADIUS_MAXNo damage falloff
DMG_REMOVENORAGDOLL
DMG_SHOCKelectric shock
DMG_SLASHcut, clawed, stabbed
DMG_SLOWBURNin an oven
DMG_SONICsound pulse shockwave
DMG_USE_HITLOCATIONSDo hit location damage (Like the sniperrifle and ambassador)
DMG_USEDISTANCEMODDo damage falloff
DMG_VEHICLEhit by a vehicle
Forwards4
SymbolDescription
OnEntityCreatedWhen an entity is created
OnEntityDestroyedWhen an entity is destroyed
OnGetGameDescriptionWhen the game description is retrieved
OnLevelInit
Functions5
SymbolDescription
SDKHookHooks an entity Unhooked automatically upon destruction/removal of the entity
SDKHookExHooks an entity Unhooked automatically upon destruction/removal of the entity
SDKHooks_DropWeaponForces a client to drop the specified weapon
SDKHooks_TakeDamageApplies damage to an entity
SDKUnhookUnhooks an entity