TR_ClipRayHullToEntityEx

Last Updated2021-06-24
Created At2018-08-13

Clips a ray hull to a particular entity.

native Handle TR_ClipRayHullToEntityEx(const float pos[3], const float vec[3], const float mins[3], const float maxs[3], int flags, int entity)

Parameters

const float[3] pos
Starting position of the ray.
const float[3] vec
Ending position of the ray.
const float[3] mins
Hull minimum size.
const float[3] maxs
Hull maximum size.
int flags
Trace flags.
int entity
Entity to clip to.

Return Value

Handle Ray trace handle, which must be closed via CloseHandle().

Error

Invalid entity.