TR_ClipRayHullToEntity
Clips a ray hull to a particular entity.
native void TR_ClipRayHullToEntity(const float pos[3], const float vec[3], const float mins[3], const float maxs[3], int flags, int entity)
Parameters
const float[3] pos
Starting position of the ray.
const float[3] vec
Ending position of the ray.
const float[3] mins
Hull minimum size.
const float[3] maxs
Hull maximum size.
int entity
Entity to clip to.
Return Value
voidError
Invalid entity.