TE_SetupBloodSprite
Sets up a blood sprite effect.
stock void TE_SetupBloodSprite(const float pos[3], const float dir[3], const int color[4], int Size, int SprayModel, int BloodDropModel)
Parameters
const float[3] pos
Position of the sprite.
const float[3] dir
Sprite direction.
const int[4] color
Color array (r, g, b, a).
int SprayModel
Precached model index.
int BloodDropModel
Precached model index.
Return Value
void