TE_SetupBeamRingPoint
Sets up a beam ring point effect.
stock void TE_SetupBeamRingPoint(const float center[3], float Start_Radius, float End_Radius, int ModelIndex, int HaloIndex, int StartFrame, int FrameRate, float Life, float Width, float Amplitude, const int Color[4], int Speed, int Flags)
Parameters
const float[3] center
Center position of the ring.
float Start_Radius
Initial ring radius.
float End_Radius
Final ring radius.
int ModelIndex
Precached model index.
int HaloIndex
Precached model index.
int StartFrame
Initial frame to render.
int FrameRate
Ring frame rate.
float Life
Time duration of the ring.
float Amplitude
Beam amplitude.
const int[4] Color
Color array (r, g, b, a).
int Speed
Speed of the beam.
Return Value
void