TE_SetupBeamRing
Sets up a beam ring effect.
stock void TE_SetupBeamRing(int StartEntity, int EndEntity, int ModelIndex, int HaloIndex, int StartFrame, int FrameRate, float Life, float Width, float Amplitude, const int Color[4], int Speed, int Flags)
Parameters
int StartEntity
Entity index from where the ring starts.
int EndEntity
Entity index from where the ring ends.
int ModelIndex
Precached model index.
int HaloIndex
Precached model index.
int StartFrame
Initial frame to render.
int FrameRate
Ring frame rate.
float Life
Time duration of the ring.
float Amplitude
Beam amplitude.
const int[4] Color
Color array (r, g, b, a).
int Speed
Speed of the beam.
Return Value
void