TE_SetupBeamPoints

Last Updated2015-10-30
Created At2007-07-05

Sets up a point to point beam effect.

stock void TE_SetupBeamPoints(const float start[3], const float end[3], int ModelIndex, int HaloIndex, int StartFrame, int FrameRate, float Life, float Width, float EndWidth, int FadeLength, float Amplitude, const int Color[4], int Speed)

Parameters

const float[3] start
Start position of the beam.
const float[3] end
End position of the beam.
int ModelIndex
Precached model index.
int HaloIndex
Precached model index.
int StartFrame
Initial frame to render.
int FrameRate
Beam frame rate.
float Life
Time duration of the beam.
float Width
Initial beam width.
float EndWidth
Final beam width.
int FadeLength
Beam fade time duration.
float Amplitude
Beam amplitude.
const int[4] Color
Color array (r, g, b, a).
int Speed
Speed of the beam.

Return Value

void