TE_SetupBeamFollow
Sets up a follow beam effect.
stock void TE_SetupBeamFollow(int EntIndex, int ModelIndex, int HaloIndex, float Life, float Width, float EndWidth, int FadeLength, const int Color[4])
Parameters
int EntIndex
Entity index from where the beam starts.
int ModelIndex
Precached model index.
int HaloIndex
Precached model index.
float Life
Time duration of the beam.
float Width
Initial beam width.
float EndWidth
Final beam width.
int FadeLength
Beam fade time duration.
const int[4] Color
Color array (r, g, b, a).
Return Value
void