TE_Send
Sends the current temp entity to one or more clients.
native void TE_Send(const int[] clients, int numClients, float delay = 0.000000)
Parameters
const int[] clients
Array containing player indexes to broadcast to.
int numClients
Number of players in the array.
float delay
Delay in seconds to send the TE.
Return Value
voidError
Invalid client index or client not in game.