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File

TE_Send

Last Updated2016-05-21
Created At2007-07-02

Sends the current temp entity to one or more clients.

native void TE_Send(const int[] clients, int numClients, float delay = 0.000000)

Parameters

const int[] clients
Array containing player indexes to broadcast to.
int numClients
Number of players in the array.
float delay
Delay in seconds to send the TE.

Return Value

void

Error

Invalid client index or client not in game.
Made with
1.4.0 b35d7e5 2026-09-25T02:07:42.505Z
by rumblefrog