EmitSound
Emits a sound to a list of clients.
native void EmitSound(const int[] clients, int numClients, const char[] sample, int entity = -2, int channel = SNDCHAN_AUTO, int level = SNDLEVEL_NORMAL, int flags = SND_NOFLAGS, float volume = 1.000000, int pitch = 100, int speakerentity = -1, const float origin[3] = NULL_VECTOR, const float dir[3] = NULL_VECTOR, bool updatePos = true, float soundtime = 0.000000, any ...)
Parameters
const int[] clients
Array of client indexes.
int numClients
Number of clients in the array.
const char[] sample
Sound file name relative to the "sound" folder.
int entity
Entity to emit from.
int channel
Channel to emit with.
float volume
Sound volume.
int speakerentity
Unknown.
const float[3] origin
Sound origin.
const float[3] dir
Sound direction.
bool updatePos
Unknown (updates positions?)
float soundtime
Alternate time to play sound for.
any... ...
Optional list of Float[3] arrays to specify additional origins.
Return Value
voidError
Invalid client index or client not in game.