GameRules_SetPropVector
Sets a vector of floats in the gamerules entity, given a named network property.
native void GameRules_SetPropVector(const char[] prop, const float vec[3], int element = 0, bool changeState = false)
Parameters
const char[] prop
Property name.
const float[3] vec
Vector to set.
int element
Element # (starting from 0) if property is an array.
bool changeState
This parameter is ignored.
Return Value
voidError
Prop type is not a vector, or lack of mod support.