GameRules_SetPropFloat
Sets a float value for a property of the gamerules entity.
native void GameRules_SetPropFloat(const char[] prop, float value, int element = 0, bool changeState = false)
Parameters
const char[] prop
Property name.
int element
Element # (starting from 0) if property is an array.
bool changeState
This parameter is ignored.
Return Value
voidError
Prop type is not a float, or lack of mod support.