GameRules_SetPropEnt
Sets an entity index for a property of the gamerules entity.
native void GameRules_SetPropEnt(const char[] prop, int other, int element = 0, bool changeState = false)
Parameters
const char[] prop
Property name.
int other
Entity index to set, or -1 to unset.
int element
Element # (starting from 0) if property is an array.
bool changeState
This parameter is ignored.
Return Value
voidError
Prop type is not an entity, invalid entity, or lack of mod support.