FireEntityOutput
Fire a named output on an entity.
After completion (successful or not), the current global variant is re-initialized.
native void FireEntityOutput(int caller, const char[] output, int activator = -1, float delay = 0.000000)
Parameters
int caller
Entity index from where the output is fired.
const char[] output
Output name.
int activator
Entity index which initiated the sequence of actions (-1 for a NULL entity).
float delay
Delay before firing the output.
Return Value
voidError
Invalid entity index or no mod support.