MoveType

Last Updated2008-01-07
Created At2008-01-07

EntryDescription
MOVETYPE_FLYGRAVITYflies through the air + is affected by gravity
MOVETYPE_LADDERUsed by players only when going onto a ladder
MOVETYPE_WALKPlayer only - moving on the ground
MOVETYPE_STEPgravity, special edge handling -- monsters use this
MOVETYPE_NOCLIPNo gravity, no collisions, still do velocity/avelocity
MOVETYPE_VPHYSICSuses VPHYSICS for simulation
MOVETYPE_OBSERVERObserver movement, depends on player's observer mode
MOVETYPE_FLYNo gravity, but still collides with stuff
MOVETYPE_CUSTOMAllows the entity to describe its own physics
MOVETYPE_PUSHno clip to world, push and crush
MOVETYPE_NONEnever moves
MOVETYPE_ISOMETRICFor players