Marks an entity as state changed. This can be useful if you set an offset
and wish for it to be immediately changed over the network. By default this
is not done for offset setting functions.
native void ChangeEdictState(int edict, int offset = 0)
Parameters
int edict
Index to the edict.
int offset
Offset to mark as changed. If 0,
the entire edict is marked as changed.