Executes a client command on the server without being networked. FakeClientCommand() overwrites the command tokenization buffer. This can cause undesired effects because future calls to GetCmdArg* will return data from the FakeClientCommand(), not the parent command. If you are in a hook where this matters (for example, a "say" hook), you should use FakeClientCommandEx() instead.
native void FakeClientCommand(int client, const char[] fmt, any ...)