GetClientInfo
Retrieves values from client replicated keys.
native bool GetClientInfo(int client, const char[] key, char[] value, int maxlen)
Parameters
int client
Player's index.
const char[] key
Key string.
char[] value
Buffer to store value.
int maxlen
Maximum length of valve (UTF-8 safe).
Return Value
bool True on success, false otherwise.Error
Invalid client index, or client not connected.